Quote Originally Posted by Farinorco View Post
And you can't compare G80 with previous generation, as it's a completely different architecture. Starting by the unified shader processors (instead of units that only could calculate vertex or pixel shaders), with a completely different architecture, and the same for TMUs and ROPs.
Of course it was a completely different architecture, as is the GF100. It may not be to the same extent as the G80 enjoyed, but it makes up for that by increasing raw specs more than the G80 did.

It really doesn't bother me when people say the GF100 won't perform as well as such-and-such or whatever, because no one knows, and everyone's entitled to their opinion. The main thing that bothers me is how much importance you place in ROPs, TMUs and bandwidth, when those are insignificant factors in games that are GPU-limited. Granted, there aren't that many of those anymore, thanks to consoles and the perceived threat of piracy.