Quote Originally Posted by Farinorco View Post
I didn't miss that factors. They simply don't take any part in anything that I've said. And when it take it, I have mentioned them and considered them. Take the "trouble" of reading my posts and trying to understand them before quoting me, please, to not put things in my mouth.

And I don't know how to use HD5870 to know how games are shader bottlenecked since the proportion in which they have improved shader processing power it's the same than texture processing power, rasterizing operations processing power, and so.

There are more things involved in the 3D rendering process apart from shaders and memory bandwidth.



Yeah, no doubt. But I think you have misunderstood them when you have the idea that they are talking about a clock of 1500MHz for the GPU core.
my reference to the 5870 was to show that rops are where they should be. too much and youre just wasting die space. they are running games at 7680x3200. the rop's were added to help texture filtering quality which wont double the performance in either gpu. if you dont believe me look at the ratio of shaders to rops over the past 5 years.

this is the statement i was referring to:
Consider that HD5870 is exactly double the HD4890 (+100% everything at the same clocks) except bandwidth (aprox. +30%) and it's far from double the real world performance (that's one of the most recent proves that doubling everything doesn't mean doubling real world performance), and NVIDIA is not even doubling processing units.

i responded to this part of your statement about shader clocks and you somehow got the idea i was talking about core?
And regarding clock speed, I would take it like talking about the shaders clock. I wouldn't expect much higher clocks than GTX285, if at all.