Quote Originally Posted by Chumbucket843 View Post
games are bound by shaders in the majority of cases. you can see that clearly in the 5870. they are running games at ridiculously high resolutions on a single card and still its bandwidth that really bottlenecks pixel fillrates. the factors you missed were new memory hierarchy, better scheduling logic, predication, and instruction set improvements.
I didn't miss that factors. They simply don't take any part in anything that I've said. And when it take it, I have mentioned them and considered them. Take the "trouble" of reading my posts and trying to understand them before quoting me, please, to not put things in my mouth.

And I don't know how to use HD5870 to know how games are shader bottlenecked since the proportion in which they have improved shader processing power it's the same than texture processing power, rasterizing operations processing power, and so.

There are more things involved in the 3D rendering process apart from shaders and memory bandwidth.

i would trust nvidia more than i trust you for the clockspeed.
Yeah, no doubt. But I think you have misunderstood them when you have the idea that they are talking about a clock of 1500MHz for the GPU core.