Quote Originally Posted by Farinorco View Post
512 shaders is over double 240 (x2.13 to be exact). But 48 ROPs is not over double 32 (x1.5 to be exact). And 230 MB/s is not over double 141 (x1.63 to be exact). So overall, it's not over double the specs of the previous one. I don't think it's so hard to get what I've said there, and I don't get where I've said anything about CPs not being double (I think I have mentioned +113%). I would also like to know what are all those lot of factors that I've missed and what wrong information I've posted, based on what we know at the moment.

And regarding clock speed, I would take it like talking about the shaders clock. I wouldn't expect much higher clocks than GTX285, if at all.
Um, you don't have to double EVERYTHING to get doubled performance. More than anything this depends on the particular application you're running, and where the bottlenecks lie within it.

If you look at a past example where performance WAS doubled, like the 8800GTX, let's compare that to the previous gen flagship, the 7900GTX. The 8800GTX had almost exactly twice the GFLOPs of the 7900GTX, even taking into account the nearly useless MUL op. The 8800GTX had 69% more memory bandwidth, and get this, only 33% more pixel fillrate, and 18% more bilinear texture fillrate.

The GF100 is more of an improvement in raw specs over the GTX 285 than the 8800GTX was over the 7900GTX. So doubling performance is more than possible.