
Originally Posted by
Florinmocanu
He argues that if you want a lot of complex geometry in a game, than surely it will take a huge amount of time to create it.
I'm saying that in today's games they are already creating high poly models along with the normal, low poly in-game model. They use the high poly model to create normal maps, bump maps, ambient occlusion maps etc.. to enhance the shading on the low poly one. They are already creating high poly models for each box and each character in the game.
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