Quote Originally Posted by ***Deimos*** View Post
4. Chumbucket843, thanks for sparse voxel example. THIS is what I want to see more of. More innovation. Not just more of the same. I think Fermi is VERY AGGRESSIVE step in the right direction.
hmmm why? whats the agressive step nvidia took with fermi?
the ability to handle more geometry?

Quote Originally Posted by KingOfsorroW View Post
Maknig a game that has Avatar level of graphics will take a lot of time. It's not only about the technology, but also and mainly about hell of the amount of time to spend on the project and work. And of course money. Zalbard is right here it would take a decade to create a game that would look like Avatar at least.
i dont think so... right now there are many games using many game engines which use different lightning models... the market of game engines is consolidating and this trend will continue... its less and less about the engine, and more and more about a set of objects and textures that come bundled with the engine... so you dont actually have to build the same thing over and over and over... there will be more and more objects that get recycled in various games... and as such, artwork wont require that much more time and money i think...

plus afaik a lot of work right now on artwork is spent on lightning things... manipulating the code to make the scene look the way you want... once you have raytracing for lighnting, you wont have to do that... unless you want abstract lighnting, and even then it should be very easy to do compared to ligghtning now...