Quote Originally Posted by KingOfsorroW View Post
Maknig a game that has Avatar level of graphics will take a lot of time. It's not only about the technology, but also and mainly about hell of the amount of time to spend on the project and work. And of course money. Zalbard is right here it would take a decade to create a game that would look like Avatar at least. If it were otherwise we would be having Avatars every two months in pc games and in the movies too )) And it would definitely be making them money, if a project like that wouldn't have required that much of efforts and time thus bearing a load of risks to never pay off...Right?
It looks like you guys are saying the same thing but don't understand each other for some reason.
No, we are not saying the same thing.

He argues that if you want a lot of complex geometry in a game, than surely it will take a huge amount of time to create it.

I'm saying that in today's games they are already creating high poly models along with the normal, low poly in-game model. They use the high poly model to create normal maps, bump maps, ambient occlusion maps etc.. to enhance the shading on the low poly one. They are already creating high poly models for each box and each character in the game.

How do you guys think they create a normal map? with the additional detail? You cannot manually paint it, you extract it from the high poly model and apply it to the low poly model.

So, in the future, if GPU power will be sufficient, it will be faster to create a game since you can skip creating the low poly version of all models. More geometrical power for GPUs in the future will mean simplifying the workflow and get things done faster.


And also, VFX in movies are done by having huge render farms behind, with 500-1000 CPUs or even more, that's why you don't see that kind of work done in games, because it's damn impossible to do it, not because of time constraints but because we don't have the processing power to render such a game in real-time.