
Originally Posted by
neliz
Or a different way to access a pool of system memory, fast.
Even though memory throughput to the GPU is not a bottleneck, the limited amounts are. I'd like to see AMD and NV invest in a new memory transfer protocol so that graphics chips can enjoy fast transfers from their VRAM but have a faster way to access system RAM than todays normal Memory caching methods. Since this is evident with yesteryears architecture (GT200 chokes when it runs out of memory) I can only hope that NV (and ati) look further than wait for PCIe 3.0 where basically doubling bandwidth to 32GB/s only puts it around 15% of the VRAM bandwidth.
Solving that bottleneck would allow for massive amounts of textures in game.
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