No doubt, I was just looking at it from a technical standpoint.
This is the resolution of a human eye, I don't remember the absolutely exact number, but this is pretty close. I read about it a few years ago.
Edit: seems like the article I read a few years ago wasn't exactly correct.
This seems to be reliable source.How many pixels are needed to match the resolution of the human eye? Each pixel must appear no larger than 0.3 arc-minute. Consider a 20 x 13.3-inch print viewed at 20 inches. The Print subtends an angle of 53 x 35.3 degrees, thus requiring 53*60/.3 = 10600 x 35*60/.3 = 7000 pixels, for a total of ~74 megapixels to show detail at the limits of human visual acuity.
Well, yeah, 2x less work since you don't have to create a low poly model at best, fine. No arguing here. But do you think that your current high poly models are absolutely realistic? Do you not think that they do not look the same way as the stuff you can see through the window?
And the same applies to textures...
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