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  1. #11
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    Quote Originally Posted by zalbard View Post
    No.
    All the modern accelerators even in multi-GPU setups struggle with Crysis with proper realistic resolution (4k x 3k).
    So add a year for the tech to catch up at least.
    Texture quality are also lacking. Need 2x-4x higher texture quality. 2-3 more years.
    Geometry... is WAY behind. If you want photo realistic image quality in a 3D game you need 10-20x more polygons at least. That's 5-6 more years till it's actually possible to render that.
    Current lighting is crap. We need raytracing. Realistic raytracing with huge resolutions won't be possible really soon, 5 years at minimum.
    And now imagine creating this game. The content. Each model will take a TON of time to create. This game will take 5 games to develop for a HUGE studio.
    So don't expect anything within the next 10 years for sure.
    I love how you say "this game," as if these advancements would only be used in only one game before it anyone else used it. I also love how you seem to be adding the years together, as if one company and one will do this. Thats not the way it works.

    Even if everything took as long as you said, its within a 10 year time frame.
    People pull the Crysis theories out of your head. That game was no massive advancement, just a lot of semi recent methods put into play
    and optimized visually. No one is doing, or has done this because in most cases this doesn't make them money.
    I guarantee you in exactly 1 year hardware will have caught up with Crysis, and thats an awesome thing, thats technology moving faster than you think it is.
    Last edited by Decami; 01-27-2010 at 05:17 PM.
    This post above was delayed 90 times by Nvidia. Cause that's their thing, thats what they do.
    This Announcement of the delayed post above has been brought to you by Nvidia Inc.

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