@Farinorco
Every script is a simulation. The animation of the flags in that game and lots of other effects in others are calculated, then scripted, repeated, etc. You can call them simulated. Everything that mimics reality is simulated. That's why I'm asking these guys for their definition. Good, bad, simulated, etc. are terms that mean different things for different people in this context. What you're describing is the meaning of interactive, not simulated. You can call every part of a game a simulation, including any kind of physics.
Most game physics today just don't represent gravity or fluids the way we see them. Everything is slow, is floating. Is that simulated gravity, in the sense of your simulated cloths? Simulated means real looking, real time, interactive, or what for you? Real time can be bad looking and viceversa. This is and endless discussion of what's good and what's bad. In the end we have more and more games that don't really represent reality better, yet you need more and more resources to calculate effects that doesn't really improve what we had before in the critical areas that need to be improved in order for the effects to be considered real. Morons at game studios excluding potential customers with propietary implementations don't help either.
You should read before calling someone a troll. The guy asked for simulated cloth physics. These are simulated cloth physics. The rest was just extra info. When I said they can't be seen I meant you can't see them when you're actually playing the game, considering the speed you're playing at. That's the main reason they're scripted. Of course they can be seen if you stop the car and look at them, if not I couldn't have recorded that video![]()




Are you trolling? cus I can't tell.
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