Quote Originally Posted by largon View Post
Actually yes. I'd like that.

But the quest we're on is called "name a game with decent cloth simulation".
Animation doesn't apply.
Fine, I guess you'd define as animation physics everything except Havok, PhysX and the like. I'll name Assassin's Creed or any UE3 game.

Now a question for anybody asking for "cloth simulation": it's your turn to name engines with "cloth simulation" and games using those engines.

Also, for the sake of the argument, you should define cloth simulation, put examples of both good and bad simulations, and what kind of resources a good simulation requires.