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Thread: Physics Working On HD 4890?

  1. #76
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    Quote Originally Posted by viccan View Post
    I read that the Old 8.09.04 drivers will work, while not fully supporting the new code for games such as batman aa. I was unaware of the new cracked/ hacked drivers are they based on the 9.09.0203 driver or recent? I tried googling but didn't see anything? can you PM me a link ?? Id really appreciate it..

    Thanks for the heads up
    its in the news section
    http://www.xtremesystems.org/forums/...d.php?t=235968

    i dont know if its for gforce only or if it works on agea, and batman works with the physX drivers from the original UT3 in cpu mode and it actually works better than the newer ones for teh cpu mode
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  2. #77
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    Meh, pity.



    In PhysX on ATI card!
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  3. #78
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    Quote Originally Posted by Clunk View Post
    Guys, I apologise if the article has misled or upset anyone, that was not the intention. I did not write the article, nor do I even have the Batman game or a 4890, one of our news team stumbled across the drivers and decided to try it for himself. It was the drop in CPU usage that was shown in the video that led him to the conclusion that there was some kind of physics happening and with hindsight, it probably shouldn't have been posted until it had been tested further. I have since removed the article from the site. You win some, you lose some and some you fail miserably
    I was the one who wrote the article, and I would like to add my apologies to Clunks.
    I did think that something had happened in testing that meant in game physics were happening, but I should have tested further to establish that.
    Once again, my apologies.

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    what's the ****, Anti-aliasing and physics can't coexist even with 4850+9800GT

    as you know, now I let my 9800GT as PPU in w7 with the PhysX mod patch from Liandri / THETA, 9800 GT did do PPU job in Batman 1.1, now I can get 90 avg fps in the benchmark (1680x1050 all max no AA PhysX normal), compared with 16 avg fps in the benchmark with only 4850 single card.

    the config menu of Batman 1.1 said you can enable AA on ATI control panel (CCC), but when I eanble 4xMSAA in 9.9 ccc, with PhysX normal, enter the game, I found AA indeed enbale on Batman at the mainmenu of the game, but when the the game start (batman and joker enter the prison, I found it's actually no AA, fps is the same as 1680x1050 all max no AA PhysX normal.

    when I turn off PhysX in the the config menu of Batman 1.1,eanble 4xMSAA in 9.9 ccc, the AA works both in the 3D mainmenu and in the game (batman and joker enter the prison).

    Overall, I found even with 9800GT as PPU, Anti-aliasing and physics still can't coexist, as long as there's ATi Graphics card in the system.

    but, I saw a 275 grahics cards run Batman 1.1 with both PhysX on Highlevel and 4xMSAA on, fps between 6x-9xfps.

    Any hack or crack for my 4850+9800GT?
    Last edited by mao5; 10-19-2009 at 08:43 AM.
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    Quote Originally Posted by zanzabar View Post
    AC2 was delayed until march for the PC

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    what is cloth simulation>
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  7. #82
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    Quote Originally Posted by webbyboy View Post
    what is cloth simulation>
    Clothing physics, I think.

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  8. #83
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    Quote Originally Posted by webbyboy View Post
    what is cloth simulation>
    flags or banners or capes waving in the wind...

    not a very useful effect if you ask me, as its hard to implement it in a way it actually impacts game play and is more than something happening on the periphery of your vision that you dont really pay attention to.

    the most important implementations of physics are ragdoll, object physics and destructable environment physics imo...

    water and cloth are cool but... really pointless when it comes to games...
    it will always be a gimmick, unless its boat game for example... but most games dont really involve water and cloth...

  9. #84
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    Quote Originally Posted by saaya View Post
    flags or banners or capes waving in the wind...

    not a very useful effect if you ask me, as its hard to implement it in a way it actually impacts game play and is more than something happening on the periphery of your vision that you dont really pay attention to.

    the most important implementations of physics are ragdoll, object physics and destructable environment physics imo...

    water and cloth are cool but... really pointless when it comes to games...
    it will always be a gimmick, unless its boat game for example... but most games dont really involve water and cloth...
    i remember the first time coming in contact with cloth physics... splinter cell with xbox when i was like 13. i actually played with the cloth for like an hour
    absolutely baffled and amazed by the stuff

    i think cloth is really nice in stealth games, and some shooters
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    Quote Originally Posted by saaya View Post
    flags or banners or capes waving in the wind...

    not a very useful effect if you ask me, as its hard to implement it in a way it actually impacts game play and is more than something happening on the periphery of your vision that you dont really pay attention to.

    the most important implementations of physics are ragdoll, object physics and destructable environment physics imo...

    water and cloth are cool but... really pointless when it comes to games...
    it will always be a gimmick, unless its boat game for example... but most games dont really involve water and cloth...
    In a few years it could be more useful.. MMO's for example. Clothing on, clothing off.. clothing on the flagpole.. clothing on the trees..

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  11. #86
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    On the contrary, I find real time soft bodies physics (including cloth physics) a very noticeable and therefore useful visual quality improvement.

    There are lots of things that respond to soft bodies physics, like character cloths themselves (especially long coats, cloaks, robes...), hair, vegetation, ropes, flesh , the mentioned flags, banners or capes... there are lots of things that simply are not rigid bodies, and give an absolutely unrealistic look if animated as such.

    Of course, you always can (and usually do) animate those things simulating their softness or flexibility through scripted animations, to get rid of part of that rigidness and awful feel, but those scripted animations are repetitive (because each script is always played in the exact same way) and completely unaware of each moment circumstances, other object interactions (apart from triggering the animation, of course, but once being played, it's going to play the same regardless where and how it has been collided and so)...

    And yeah, maybe they are not of much use to gameplay. Neither them, or HDR, or tesselation, or high quality textures, or a beautiful deferred lighting system, or... you possibly could play the same games without a programmable shading pipeline, even without T&L fixed pipeline, and probably without textures (you always can use plain colors to paint the polygons), and gameplay would be little to no affected (if we understand gameplay as the strict set of goals and rules that define the game itself), but I don't think the whole experience of playing those games would be the same, do you?

    What I'm not convinced about is that those effects really need to be processed on a GPU to be done. The Bullet Physics demos of soft bodies are running great and with room to spare in a 5 years old P4 3GHz even when throwing dozens of papers (or similar plain, flexible sheets) on the screen (there are other things in the demos as ropes and funny gelatinous bunnies )
    Last edited by Farinorco; 10-20-2009 at 11:51 PM.

  12. #87
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    Quote Originally Posted by Newblar View Post
    i remember the first time coming in contact with cloth physics... splinter cell with xbox when i was like 13. i actually played with the cloth for like an hour
    absolutely baffled and amazed by the stuff

    i think cloth is really nice in stealth games, and some shooters
    good point, clothing was cool in splinter cell!

    Quote Originally Posted by STEvil View Post
    In a few years it could be more useful.. MMO's for example. Clothing on, clothing off.. clothing on the flagpole.. clothing on the trees..
    ohohoho especially the cloithing on and clothing OFF feature might be very interesting in certain future adult game titles
    and yeah, mmos as well... imagine changing the armor of your female nightelf from metal to a chain-shirt and seeing it move around when shes running and see the shape of the nipples stick out when looking at it from the side



    but again, those are more gimmick like features... they should focus on getting object and radgoll and destructable environment physics dont right first, then work on cloth and water...

  13. #88
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    Quote Originally Posted by saaya View Post
    but again, those are more gimmick like features... they should focus on getting object and radgoll and destructable environment physics dont right first, then work on cloth and water...
    Why ragdolls or destructable environment physics are less gimmicky? I only find destructable environment useful from a gameplay perspective in some very specific titles, with massive weapons and a tactical component based on terrain (OK, maybe you could think about other uses, but are more especific than generic uses). And ragdolls... they are more or less the same than soft bodies regarding the gimmick thing... that I can think of.

    Then again, graphics are the most gimmicky feature amongst them, and I don't see that much people asking developers to get ragdolls and destructable environment before they waste their time on graphics...

  14. #89
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    i think we need more cloth physics, im tired of how crappy character models are. imagine if you actually wore a shirt, or a leather jacket, or mail armor. each one would move and react differently, instead of just being stretched with the character model.

    i think bioshock is a great example of a very nicely detailed world, but what i would consider some of the crappiest with character models. the things we interact with most, havnt changed much in the last decade. (HL1 models can look like Crysis if you up the polygon count and added high res textures)

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    This topic was an interesting read because I find myself in the ATI and NVIDIA camp. I have CFX 4890s and soon to arrive CFX 5870. I also have 2 x Zotac GTX 295 in QUAD -SLI. When I purchased the ATI cards I was aware I will not have PHYSX. To be honest, it does not really bother me that much. Why do I say that? Well, as I mentioned I have two 295s and I see how games are with Physx and without. Batman is a nice game but having PHYSX is like having The Gladiator Extended UNCUT/UNSEEN version with the additional scenes. Sure, it is lovely to see Maximum talk to the troops when the medics chop their legs off or to see Commodus beating up Caesar's statue. Lovely, but I ask you, do they actually help the PLOT? Not in my opinion. Same with physx. An addition that does not alter how the game needs to unfold.

    Sure, when I run Batman on the ATIs no steam, smoke, flags, poles, papers moving when I step on them but I can still enjoy the game and it will run quite nicely on an ATI setup. When a game will not run because I have ATI and it will ask for an NVIDIA card, then I will have a problem. At the moment, PHYSX is nice but a rip off. I am no ATI / NVIDIA fanboy.
    Last edited by Wishmaker; 10-21-2009 at 07:29 AM.
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  16. #91
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    Quote Originally Posted by Farinorco View Post
    Why ragdolls or destructable environment physics are less gimmicky? I only find destructable environment useful from a gameplay perspective in some very specific titles, with massive weapons and a tactical component based on terrain (OK, maybe you could think about other uses, but are more especific than generic uses). And ragdolls... they are more or less the same than soft bodies regarding the gimmick thing... that I can think of.

    Then again, graphics are the most gimmicky feature amongst them, and I don't see that much people asking developers to get ragdolls and destructable environment before they waste their time on graphics...
    well thats just my opinion... when i play crysis or farcr2 or batman i dont pay attention to the characters clothes, and if they move in the wind or when they move their bodies etc... what i like is how they are moving, how they react to explosions, gun fire and objects flying at them. and i really love to blow things up and have tons of objects fly around, hitting other objects, kicking those around... and of course destructable environment...

    damn theres a house blocking my way, oh wait
    *pulls out bazooka*
    oh no, there isnt

    you can do this, partially, in farcr2 and crysis... the best implementation is farcry2 where you can completely level and destroy some huts and road blockades and fences by shooting at them or running them over with a car.

    i wouldnt even notice if any of the characters had propperly animated clothes on them... and even if i would, it would be cool for a few minutes and then id move on and ignore it...

    i think in mmos like wow cloths would rock though... thats true... and street fighter4 too...

  17. #92
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    Quote Originally Posted by saaya View Post

    i wouldnt even notice if any of the characters had propperly animated clothes on them... and even if i would, it would be cool for a few minutes and then id move on and ignore it...

    i think in mmos like wow cloths would rock though... thats true... and street fighter4 too...
    i think it would apply to alot of games where cutscenes are quite common. imagine the budget they could save by not having to make high quality animations just for a cutscene.

    yeah and fighter games would really get some benefit out of nice clothing. (i think they really need to get good physics in those games first. never knew you could punch holes in rocks before)

  18. #93
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    awww you know what
    this discussion made me remember how excited i was when ageia stepped up and there was all this physics is the next big thing, we will have this and that, and there will be physics done on gpus... and i imagined all the cool possibilities... and then all that we got was physix, and then physix on gpus... meh :/
    what a huge let down...

    but what has changed? nothing... havoc seems to have stood still for years and physix has evolved from "wow what a joke" to "almost as good as havoc"
    sigh...

  19. #94
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    cloth physics would be a godsend in MMO's
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    There is already a HL2 mod to make Alyx's mammalian appendages jiggly without Phusx. what more do we need?

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    Quote Originally Posted by PagenII View Post
    There is already a HL2 mod to make Alyx's mammalian appendages jiggly without Phusx. what more do we need?
    Bouncing boobs in every Korean's MMO barely clothed female character?

  22. #97
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    in WoW, a female Night Elf on the character selection screen would stand there for a little while, and eventually do some jumping around. blizzard knows proper physics and puts them to good use.

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    Cloth physics is something you won't notice till it's gone. Remember all those games with pre-baked lighting? I don't either

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