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Thread: OCCT 3.1.0 shows HD4870/4890 design flaw - they can't handle the new GPU test !

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  1. #11
    I am Xtreme
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    Quote Originally Posted by Tetedeiench View Post
    I built the current algorithm by isolating the functions that did load the GPUs, making a mathematical-function with it that was sound, and a scalable version (the "shader complexity" parameter.
    And heres your failure, no game can utilize all 160shaders 5D shaders to it's fullest potential, your simple shadercode can but neither reflects games nor the circumstance the R700 was layed out.
    Last edited by Hornet331; 05-19-2009 at 01:13 PM.

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