Exactly. Said in a much better english than mine. And that's where you see that english is not my native language.
I built the current algorithm by isolating the functions that did load the GPUs, making a mathematical-function with it that was sound, and a scalable version (the "shader complexity" parameter.
That's what was done. Sounds easy, was not
And yes, indeed, the sole fact that lowering the hardware frequencies make the test run almost rules out any software problem. And believe me, i did ALOT of debugging there.
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