Quote Originally Posted by Nedjo View Post
could you define "very very optimised shaders"?

I'd say that games like Crysis, or Far Cry 2, or Dawn Of War II, or the new Riddick or STALKER... do use very COMPLEX shaders... and I didn't heard that someone complained that those games burned their Radeons

So you're saying that yours "simple Alpha blending" is meaner than STALKER's shaders... interesting!
I don't know much about programming, but I think you don't know a single thing...

Having complex code may cause less stress because some units will be idling, waiting to get other unit's information, while with simple, and scalable coding, you get much mure GPU load, because information is delivered much faster across units, because calculations are much simpler... I think...