guys dont get your skirts up.. 64 texture units/half shader clock makes fermi mind boggling efficient and still beats 5870 (44gigatexel vs 68 gigatexel)
whitepaper doesnt state half/full or anything the shader clock.. only states "higher clock"
whitepaper @ v1.4 it wont remain @ v1.4 lol
only 64 texture units @ half shader clock cannot coexist.. one or the other will get whitepaper update.. but then again it still beats 5870s texturing power![]()







Bookmarks