Quote Originally Posted by NapalmV5 View Post
fermi: x*y=z
x = texture units
y = shader clock
z = texture fillrate


fermi:
higher pixel+texture fillrates
higher shader power
higher memory bandwidth/size
higher efficiency across the board

and more but according to ati brilliants here it barely matches 5870 lol
Huh? according to this table released by one of the french previews of fermi, your wrong.