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Thread: Crysis Demo Performance Analysis

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  1. #11
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    Quote Originally Posted by DTU_XaVier View Post
    I was exagerating (sp?) to make a point... The same people who complain about Crysis not running fine at highest settings on current hardware, are probably in the same boat as the people who complained about Far Cry not running fine 3 years ago...
    I play Crysis at everything high, except shaders, shadows and textures at medium, 4xaa and 8xAF, 1680x1050, and it runs and looks great... That's what I call very decent settings on a 1 year old GFX-card design, but some people apparently think that anything below the highest possible, is unacceptable from a completely new game.
    Also, I doubt anybody was actually using that high a res back in the day, even on their "high-settings" setups..


    I wasn't talking about image quality/performance, but pure image-quality compared to what people expect of their hardware... And when Far Cry came out, it sure as hell didn't have better quality/performance ratios than Crysis does now... Unreal 3 is "old" news by now, it's had over a year to mature and get optimized through its lifetime... CryEninge 2.0 hasn't been used in other games, and once again, I put forward my claim that Crysis' graphics are more intense on the level called "realism"... UT3 looks very bland in my eyes, compared to Crysis, it's very "mono-chromatic"... It just doesn't look as great to me...
    Call of Duty 4: Sucky/non-existing water-effects so far, and the enviroments are a lot smaller, allowing for more detail/square-foot of level... And even then, some of the effects are terrible (RPG smoke-trail, the exploding building at the end)
    Try making maps as open and large as Crysis in any other game, and I'll almost gaurantee you, they'll run worse than Crysis ...
    And if you don't think Crysis' got some of the greatest graphics ever, I urge to you watch the starting cut-scene a few more times... That's right, that briefing on the plane is done IN-GAME!
    Even Half-Life 2 doesn't have as detailed characters



    People, IMHO, expect way too much from their hardware... Everybody who complain about the game not being optimized, need to look at the game properly.. It's amazingly detailed, the lighting-effects are fantastic, and the graphics in general are excellent..
    But all this comes at a price, a price which appearantly surprises most people, even though we've all seen the screenshots..
    Some people need to realise what their hardware's capable of.

    Best Regards
    I got to agree with you here. People expect to much from their hardware. I ran 1152x864 4xaa Medium shaders and shadows and some effects Med also. Texture was high. It did 30fps and did drop to 25 but i find it quite playable for SP. Om my CRT at 120Hz refresh it still looked great.

    This game is just a bit early for the existing hardware. Few years ago FEAR was also unplayable at hig res and all max settings. It did change....

    And man the suit offer a new type of gameplay. It was fun running past AI into the bushes with speed mode then select invisible mode and take them out. Id call this gameplay interesting, not everything is in completing objectives. Man and it does look so real and good even on settings i played. MP DM/TDM could be fun on small map or large one with 64 players

    Cant wait until something 2x the power of GTX comes out. Hardware thats out does not make this game justice,
    Last edited by railer; 10-27-2007 at 11:31 PM.
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