Considering we've seen a few titles using this "nearly non-existent and very heavy tessellation", it looks like it may not be as non-existent as AMD may make it out to be. I think we all know that as time moves on tessellation usage will also increase in games. Fact is, AMD still have a weakness on the tessellation side of things, one that NVidia clearly can handle. I find it ironic how AMD were the first company to support this feature, yet they happen to be weaker in this area. What AMD need to be worried about, as well as all owners of the new AMD cards, is if crysis uses tessellation as heavily as HAWX2 does, which current rumors makes it appear that it might. If it does, then people are going to be extremely upset with their purchases.
Of course, I'm never one to gamble on the "what-if's" of the future when it comes to hardware. I look at the here and now scenario. AMD's big advantage recently had been being a half node ahead of NVidia at each step on the higher end, which allowed them to keep prices lower in comparison. Now they've lost that advantage, and will have to work around that situation, because when 28nm rolls around it's pretty clear both companies will be prepared to make the leap. It'll be interesting to see how AMD will deal with this.
Next year will definitely be an interesting year indeed for hardware. NVidia with a new architecture, and AMD should seemingly have a few changes to theirs as well.




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