Metro 2033 doesn't use tessellation very heavily. It's DOF that it really puts to use in DX11 mode, as it runs it through DirectCompute to perform. Take a look at the game with Tessellation on and off, tell me how big of a difference you see.
Also, correct me if I'm wrong, but doesn't the method used in LP2 also seem to have issues on AMD cards? This is an engine that all capcom games will be running on. I'm pretty sure dead rising 2 runs this engine as well, but shockingly enough I've never seen the performance reviewed on that title. That's 3 games already, a little over 1 year since DX11 cards have been released.
I always get worried when I hear the driver statement... I'm not 100% convinced this can all be fixed via drivers, if it could LP2 performance would be up as well I would think. Only time will tell though, but AMD knew this was how the results were for awhile now.
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AMD bought ATi in 2006. October of 2006 was when the deal was finalized. The final official call of Juarez dx10 benchmark came out in june of 2007. The change to the benchmark took place but a few days before the release of the benchmark. This was over 6 months after AMD took control.
Yes, they still had the ATi name, but it was owned by AMD, and as such actions had to go through AMD to get the final OK.
I'm not blaming them neither. Maybe it's just me, but I don't get mad at companies for using the money I spend to make games work better on the hardware I bought. I look at that as a return on my investment. All I'm saying is, AMD claiming they'd never do such things makes me laugh....hard.... as they've done it before.
If reviewers did what people seem to be asking for and not benching the games that NVidia have a clear lead on then wouldn't that mean you wouldn't be able to search for reviews benching those games?It would only be your fault for not searching reviews that benched your favorite games.
I just stated I don't play that route. I look at the now, and the near future. Hardware wise we know what we see. AMD competes well until extremely heavy tessellation comes into play, and apparently some methods of use of tessellation. That's not a what-if, that's what we know is a fact.Ok, just stay with your "what-if's" on the software side![]()
Only thing we don't know... which route the developers will take. Will they continue to go easy on the tessellation like some have, or will they start playing rough with it like others have.
Realistically, my eyes are on Crytek and what they will do, considering everything else runs good enough even on mid-range cards.Cryengine 3 is likely to be licensed out a lot thanks to it's ability to play on consoles(and the SDK for the engine works with all 3 at the same time), and as such it's performance is something that we'll get use to seeing a bit of for sure.





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