Someone clearly forgot Call of Juarez, where AMD had the company completely block MSAA support entirely so that it had to be run AMD's way or no way at all as NVidia had not yet optimized that method of AA. This artificially made the 2900XT look competitive with the 8800GTX(although 2 driver releases later that was nowhere near the case). To make it worse, the copy they sent NVidia was BEFORE this change, and they then sent reviewers the benchmark with it all changes literally not even giving NVidia a chance to acknowledge that there was a change.
Basically AMD have done the same, they just can't afford to do it often, or with big releases, like NVidia can. They'll lie to you and say they won't do it, but they already have... Both companies have... NVidia can just afford to do it more often while AMD has to pick like 1 game every few years.
As to the people saying they shouldn't include those games... You want them to alienate the entire population of people who do play those titles? How would you feel if you bought a new $379 video card and found out it absolutely sucks in comparison to it's competitors in 2 games you play because the reviewers felt that it would be more fair to AMD. I know I would be OUT RIGHT furious if it's a game I really enjoy playing, wouldn't you?
Fact is, AMD apparently have a weakness in their current architecture revolving around some methods of tessellation. I think it has to do with more than just drivers, or AMD would've done something about this already in the case of LP2. Also, Dead Rising 2 uses the same engine that LP2 does, so tack another title into that list, along with any other capcom titles that show up this round. AMD have a weakness in terms of standard DX11 features, NVidia apparently doesn't.




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the parents will come talk to you shortly. if you have a big creepy van it works faster










Which IMO yields the best experience all round (on my graphics card at least).


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