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Thread: AMD's Radeon HD 6870 benchmarked? (updated more screens)

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  1. #1
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    Quote Originally Posted by Calmatory View Post
    At least I am. Resolution (UNLESS IT CHANGES FIELD OF VIEW!) doesn't have ANYTHING to do with tesselation. The units which handle tesselation do not handle per-pixel operations, as far as I know, so there is no extra work for those units. The work remains the same regardless of the resolution.
    are you familiar with a z-buffer? triangles directly affect rasterization and z-buffer performance. because of the way z-buffer algorithms are optimized(hierarchy, with quadtrees, coarse grained culling) tiny triangles hurt efficiency which tessellation creates.

    i am saying that the # of triangles and their properties are directly related to rendering speed.

  2. #2
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    Quote Originally Posted by Chumbucket843 View Post
    are you familiar with a z-buffer? triangles directly affect rasterization and z-buffer performance. because of the way z-buffer algorithms are optimized(hierarchy, with quadtrees, coarse grained culling) tiny triangles hurt efficiency which tessellation creates.

    i am saying that the # of triangles and their properties are directly related to rendering speed.
    why do you guys continue to discuss semantics though?
    the original point was that one score was 1920x1080 and the other 1920x1200 and that they were not comparable... to which i and others said, the difference in unigine between those two resolutions should be tiny and the scores would be somewhat comparable...

    and they are... somebody compared 1080 vs 1200 and the performance is almost the same...

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