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Thread: AMD's Radeon HD 6870 benchmarked? (updated more screens)

  1. #126
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    Quote Originally Posted by spursindonesia View Post
    EDIT: And why do i sense there would be tripled or quadrupled FUDs regarding ATi's bad driver, game support, etc, in the next few months or until there's a new rumour regarding nVidia's next gen card surfacing in the web.
    Haha, yeah, I was kind of waiting for "but 20% faster, 30% less power consumption do not matter when ATI canīt write drivers worth s$%#".
    I just hope these cards are not priced higher than 5xxx cards, rather that they replace them at more or less the same price point. Thinking about it, a second hand 5870 would probably serve me well enough.
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  2. #127
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    Quote Originally Posted by saaya View Post
    pff come on, you know thats not how it works :P
    especially in a tesselation geometry benchmarks pixels dont matter that much...


    Are you saying the resolution doesn't matter, when dealing with tessilation..?

  3. #128
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    Quote Originally Posted by Xoulz View Post


    Are you saying the resolution doesn't matter, when dealing with tessilation..?
    At least I am. Resolution (UNLESS IT CHANGES FIELD OF VIEW!) doesn't have ANYTHING to do with tesselation. The units which handle tesselation do not handle per-pixel operations, as far as I know, so there is no extra work for those units. The work remains the same regardless of the resolution.

    However, obviously even with tesselation, the resolution has impact on the framerate, because there is a limit how many operations the ROPs can do, and how many operations the TMUs can do. With bigger resolution they need to do more. And they also need a bigger share of the memory bandwidth, too.

  4. #129
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    Quote Originally Posted by BobyTT View Post
    Just learn to use the search....

    Are you serious or are you only using Nvidia GPU?
    Last edited by Lanek; 08-29-2010 at 09:30 AM.
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  5. #130
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    Quote Originally Posted by Sn0wm@n View Post
    how does this latest score relate against a 5800 series card ????
    If those scores are true it will effectively place the 5870 as a mid range card.
    Last edited by Eastcoasthandle; 08-29-2010 at 06:08 PM.
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  6. #131
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    Quote Originally Posted by Calmatory View Post
    At least I am. Resolution (UNLESS IT CHANGES FIELD OF VIEW!) doesn't have ANYTHING to do with tesselation. The units which handle tesselation do not handle per-pixel operations, as far as I know, so there is no extra work for those units. The work remains the same regardless of the resolution.

    However, obviously even with tesselation, the resolution has impact on the framerate, because there is a limit how many operations the ROPs can do, and how many operations the TMUs can do. With bigger resolution they need to do more. And they also need a bigger share of the memory bandwidth, too.
    offcourse it will, tesselation impact on the anti-aliasing and anistrope filtering....... indirect lightning, and reflect............... It was not the case when ATI have release the API cause driver was optimised for it, but as Microsoft have choose a diferent path in DX11............. it's impact it a lot.......... For make it simple, tesselation don't kill the framerate, but the addtion of the filters uppon the surface tesselated do it.......
    Last edited by Lanek; 08-29-2010 at 09:41 AM.
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  7. #132
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    Quote Originally Posted by Chumbucket843 View Post
    you could always join gpugrid. they will have an ATi beta client out soon.
    F@H said they would have an ATI specific client out soon too in 2006. If soon for GPUGrid is less than 4 years, I'm in!
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  8. #133
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    AMD needs to start getting their logos in a few games now.
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  9. #134
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    Quote Originally Posted by Dimitriman View Post
    AMD needs to start getting their logos in a few games now.
    My thoughts exactly. Now would be a good time to do it, something corresponding to NVIDIA's "TWIMTBP". They've already had quite an upswing with HD 5xxx series when it comes to cooperating with game devs (well they were way ahead with DX11 support so no suprise), with HD 6xxx they could gain trust even easier.
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  10. #135
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    Well, one thing saaya.

    tesselation performance is not directly correlated with resolution when doing a unigine test, but.

    Rendering is done per pixel. More pixels = more area to render, which means more shading/displacement/geometry etc....

    I can tell you about normal CGI rendering, which shares a lot of similarities.

    Displacement takes quite a lot of time to render and when the resolution is smaller, rendering goes faster. If you leave the same displacement and up the res, you increase linearly the rendering time, because the objects being displayed/rendered share a bigger pixel space. Displacement is done on screen, not for the whole scene, it would be crazy to do it like that.


    So, resolution increase means also lower performance, even in Unigine.

  11. #136
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    Crysis at 1920x1200 4AA: HD 6870 scored 43.5 FPS. The GTX 460 1024 SLI scored 40.0 FPS. Very Impressive if the results are true.

    http://www.techpowerup.com/reviews/N...460_SLI/7.html

  12. #137
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    Quote Originally Posted by Florinmocanu View Post
    I can tell you about normal CGI rendering, which shares a lot of similarities.

    Displacement takes quite a lot of time to render and when the resolution is smaller, rendering goes faster. If you leave the same displacement and up the res, you increase linearly the rendering time, because the objects being displayed/rendered share a bigger pixel space. Displacement is done on screen, not for the whole scene, it would be crazy to do it like that.
    Well... CGI rendering is actually quite different from the graphics cards rendering pipeline.
    Take a look at this:
    http://i.msdn.microsoft.com/Ff569022...s,VS.85%29.png
    From Input Assembler until after the Geometry Shader everything is done resolution independent! (as somebody mentioned assuming same aspect ratio) The Rasterizer and Pixel Shader are then operating on the actual pixel level of the current rendering target.
    Last edited by deeperblue; 08-29-2010 at 04:24 PM.

  13. #138
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    It is said that the Unigine results are fake because the fonts are not consistent:



    Source: http://www.chiphell.com/forum.php?mo...&fromuid=58492

  14. #139
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    Umm yeah, it originates from here. They got the information from the other thread.

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    Last edited by Tha Last Meal; 08-30-2010 at 01:40 PM.

  16. #141
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    Quote Originally Posted by deeperblue View Post
    Well... CGI rendering is actually quite different from the graphics cards rendering pipeline.
    Take a look at this:
    http://i.msdn.microsoft.com/Ff569022...s,VS.85%29.png
    From Input Assembler until after the Geometry Shader everything is done resolution independent! (as somebody mentioned assuming same aspect ratio) The Rasterizer and Pixel Shader are then operating on the actual pixel level of the current rendering target.
    Nope. In CGI effects are calculated resolution independent as well, but then to display them, it takes more time at higher resolution than lower one. Displacement is the best example for this, it is done usually with physical scale in mind (the amount the model is tessellated (1 polygon every 1 mm or 3 mm or 5etc..) determines how detailed the model will be after the displacement is done). So, even if i render at 640x480 or 1024x768, the displacement is done independently on the model.

    But, doing displacement at 1024x768 usually gives linear increases in the time of rendering vs 640x480. That's why a lot of times i avoid using displacement, because it's a resource hog.

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    This is a bit amazing. The guy has a GPU and don't post any screenshot of the die ? ...

    I think it's a fake too, but a well done one.

  18. #143
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    Quote Originally Posted by Florinmocanu View Post
    Nope. In CGI effects are calculated resolution independent as well, but then to display them, it takes more time at higher resolution than lower one. Displacement is the best example for this, it is done usually with physical scale in mind (the amount the model is tessellated (1 polygon every 1 mm or 3 mm or 5etc..) determines how detailed the model will be after the displacement is done). So, even if i render at 640x480 or 1024x768, the displacement is done independently on the model.

    But, doing displacement at 1024x768 usually gives linear increases in the time of rendering vs 640x480. That's why a lot of times i avoid using displacement, because it's a resource hog.
    And that's exactly the point.
    The DX11/OpenGL tesselation we are talking about are spawning millions of new polygons in the middle of the pipeline - independent of the rendering resolution.

    Your CGI renderer most likely is implementing displacement mapping in a sub-pixel displacement way without generating tons of micro-polygons like we have in the GPU pipeline - so the renderer is resolution dependent.

  19. #144
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    I donīt know if all the leaked numbers are fake, but real performance must be very good. Otherwise i donīt think that AMD would kill the Ati brand.

  20. #145
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    I like the theory someone mentioned earlier in the thread. Why change it now? Let's hope its true and they deliver with the rumored performance for the 6 series.

  21. #146
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    Quote Originally Posted by Dami3n View Post
    I donīt know if all the leaked numbers are fake, but real performance must be very good. Otherwise i donīt think that AMD would kill the Ati brand.
    Interesting theory, AMD won't have a flop for their first AMD GPU...

  22. #147
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    mmmhh Interesting am have been for the last 3 years an Nvidia user (not a fan fanatic despite the PIC lolz just prefer them so far) maybe this ATI cards shows some really potential and I switch over... Thanks for the thread screw the haters LOLz... Keep info coming... after all isn't Education one of the purposes of this forum??
    Last edited by davidkozat; 08-30-2010 at 05:10 PM. Reason: cos I forgot LOL
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  23. #148
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    Quote Originally Posted by Xoulz View Post

    Are you saying the resolution doesn't matter, when dealing with tessilation..?
    im sure it does, but from what ive seen the difference is very very low...

    especially when you go from 1920x1080 to 1920x1200, which is what the original point was...

    Quote Originally Posted by Florinmocanu View Post
    Well, one thing saaya.

    tesselation performance is not directly correlated with resolution when doing a unigine test, but.

    Rendering is done per pixel. More pixels = more area to render, which means more shading/displacement/geometry etc....

    I can tell you about normal CGI rendering, which shares a lot of similarities.

    Displacement takes quite a lot of time to render and when the resolution is smaller, rendering goes faster. If you leave the same displacement and up the res, you increase linearly the rendering time, because the objects being displayed/rendered share a bigger pixel space. Displacement is done on screen, not for the whole scene, it would be crazy to do it like that.

    So, resolution increase means also lower performance, even in Unigine.
    thx for the details
    but im sure you will agree that the difference between 1080 and 1200 is tiny

    Quote Originally Posted by Tha Last Meal View Post


    so its really fake then?

    Quote Originally Posted by Dami3n View Post
    I donīt know if all the leaked numbers are fake, but real performance must be very good. Otherwise i donīt think that AMD would kill the Ati brand.
    good point... but as long as cayman outperforms gf104 they own the highend with a dual cayman card, so... they dont necessarily have to kick 4ss to feel confident about the 6000 series... hmmm

  24. #149
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    Quote Originally Posted by saaya View Post
    .............

    so its really fake then?

    good point... but as long as cayman outperforms gf104 they own the highend with a dual cayman card, so... they dont necessarily have to kick 4ss to feel confident about the 6000 series... hmmm
    Saaya, if the new chips are not really fast enough over the current line ups, so like you've previously suggested, then why they have to bother R&D & creating this whole new family ? DX 11 strengthening can wait until 28 nm arrives, can't they ? We know in current games, Evergreen is more than good enough on average.

    Evergreen while long in the tooth is holding the fort just fine, and since Evergreen fastest chip is actually smaller than nVidia's current best perf/watt/die size area performer, GF 104, should the supply constraint abated, ATi could easily engage a price war for market share expansion, if needed.

    These new chips IMHO have to be considerably faster while adding efficiency in the process, i know, that's quite a feat should ATi successfully pull it all the way out, but i think they have the capability & room to be so. Then, a new generation tagline would be well deserved & justified.

    Regards.
    Last edited by spursindonesia; 08-30-2010 at 07:05 PM.

  25. #150
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    is this real or fake? scores seem to be smashing single 480s.. if true then hell yer!

    Another thing I find funny is AMD/Intel would snipe any of our Moms on a grocery run if it meant good quarterly results, and you are forever whining about what feser did?

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