
Originally Posted by
Florinmocanu
Well, one thing saaya.
tesselation performance is not directly correlated with resolution when doing a unigine test, but.
Rendering is done per pixel. More pixels = more area to render, which means more shading/displacement/geometry etc....
I can tell you about normal CGI rendering, which shares a lot of similarities.
Displacement takes quite a lot of time to render and when the resolution is smaller, rendering goes faster. If you leave the same displacement and up the res, you increase linearly the rendering time, because the objects being displayed/rendered share a bigger pixel space. Displacement is done on screen, not for the whole scene, it would be crazy to do it like that.
So, resolution increase means also lower performance, even in Unigine.
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