Well... CGI rendering is actually quite different from the graphics cards rendering pipeline.
Take a look at this:
http://i.msdn.microsoft.com/Ff569022...s,VS.85%29.png
From Input Assembler until after the Geometry Shader everything is done resolution independent! (as somebody mentioned assuming same aspect ratio) The Rasterizer and Pixel Shader are then operating on the actual pixel level of the current rendering target.




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