Oops, you're right, I screwed up my math
Uh, and how do you guys know that games aren't reaching the limits of shading/texture power? Neither side might have "screwed up", it might be that hardware is reaching a saturation point
Oops, you're right, I screwed up my math
Uh, and how do you guys know that games aren't reaching the limits of shading/texture power? Neither side might have "screwed up", it might be that hardware is reaching a saturation point
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