Heaven performance #s and benchmarks for Fermi should not even be looked as legit #s to compare to. As I and a few others have stated, there is no dedicated hardware for tessellation in Fermi. Nvidia uses its shaders, the "Poly-morph" engine, to accomplish tessellation. Just like Charlie pointed out, Heaven was pure tessaltion demo..No gaming involved. And if there was gaming involved, Fermi would have taken a massive hit because it was using its shaders for tessellation. Just like I have suspected, Fermi can't do both: Have awesome tessellation performance and awesome GAME performance at the same time.

On that synthetic benchmark, the numbers were more than twice as fast as the Cypress HD5870, and will likely beat a dual chip Hemlock HD5970. The sources said that this lead was most definitely not reflected in any game or test they ran, it was only in tessellation limited situations where the shaders don't need to be used for 'real work'.

Heaven uses tessellation in a way that games can not, Heaven can utilize far more shaders for tessellation than a normal game can, they have to use them for, well, the game itself. The performance of Heaven on GTX480 was not reflected in any games tested by our sources, DX9, 10, 10.1 or 11.