Quote Originally Posted by ElSel10 View Post
for most people, they just get the implication that GTX480 denotes the high end single GPU part, just as GTX280 did last generation.
Same here. Just looking for confirmation.

Quote Originally Posted by Solus Corvus View Post
As for the speed, barring any production/design/driver issues, I'm still sticking with my 30% faster then 5870 prediction made back in the original thread.
That's about 80% faster than GTX 285 so within the realm of possibility. I'm hoping that Fermi addresses whatever it is that prevents Cypress from achieving its theoretical performance.

Quote Originally Posted by Tenknics View Post
As I and a few others have stated, there is no dedicated hardware for tessellation in Fermi. Nvidia uses its shaders, the "Poly-morph" engine, to accomplish tessellation.
You should inform Nvidia!!! They still think the polymorph engine consists of fixed function hardware that communicates back and forth with the shader ALUs

The PolyMorph Engine has five stages: Vertex Fetch, Tessellation, Viewport Transform, Attribute Setup, and Stream Output. Results calculated in each stage are passed to an SM. The SM executes the game’s shader, returning the results to the next stage in the PolyMorph Engine.