Same here. Just looking for confirmation.
That's about 80% faster than GTX 285 so within the realm of possibility. I'm hoping that Fermi addresses whatever it is that prevents Cypress from achieving its theoretical performance.
You should inform Nvidia!!! They still think the polymorph engine consists of fixed function hardware that communicates back and forth with the shader ALUs
The PolyMorph Engine has five stages: Vertex Fetch, Tessellation, Viewport Transform, Attribute Setup, and Stream Output. Results calculated in each stage are passed to an SM. The SM executes the game’s shader, returning the results to the next stage in the PolyMorph Engine.







Bookmarks