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Thread: The GT300/Fermi Thread - Part 2!

  1. #276
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    Quote Originally Posted by zalbard View Post
    No worries.
    GF4 Ti rocked, indeed. Especially compared to the leaf blower follow up!


    Many good memories of CS and Return to Castle Wolfenstein were made possible by those babies.

  2. #277
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    I got amazing startling revolutionary news...

    In DX9 and DX10, nVidia and AMD rendering should be identical right. When you add AA and AF, the different algorithms might produce very slightly different colors not noticeable to the eye.

    But in DX11, with "tessellation", does that mean driver can "optimize" how many more triangles to add?
    ie original "ball" made using 60 triangles.
    nvidia tessellation makes 300 triangles.
    AMD tessellation makes 200 triangles - but it looks rounder!

    just wondering how we gonna handle reference quality images..

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  3. #278
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    Quote Originally Posted by Sly Fox View Post


    Many good memories of CS and Return to Castle Wolfenstein were made possible by those babies.
    heck yeah! I loved my GeForce 4 Ti4400 and 4200! I went to ATi for a bit afterwards but yeah those cards were awesome
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  4. #279
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    I can't wait any longer.. just release the specs already, plz.

  5. #280
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    Quote Originally Posted by Xoulz View Post
    I can't wait any longer.. just release the specs already, plz.
    Just wait for The GT300/Fermi Thread - Part 3! its on its way...

    @thread does the lack on lower mainstream card based on fermi mean that the 5750 and 5770 will not have anything to fight?

    If thats true the 5830 could sell like hot cakes if its priced right... That is unless people get into the nvidia renaming trap and buy a GTX3xx based on G200 core that works with DX10.1 but not DX11
    Coming Soon

  6. #281
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    they will, specially that it’s lower mainstream, those folks doesn’t know or care about dx11, EVGA 7200GS is clearly better choice than the SPARKLE 8400GS because both have 512MB memory (so both are in the same power spot) but the first one is cheaper and from EVGA which manufacturers the whole card just like MSI, XFX, etc (that Geforce word on all of them seems to confuse them though), what?! newer generation!! stop repeating the crap you read at tech forums, what?! native resolution! what’s that?!

    even if they knew about dx11, it doesn’t matter, they are already lowering most of their graphic setting in the game. they are the bigger market share who gets everything, and we dont even get one liquid cooling case

    edit: from tags: troll party. hehe nice one
    Last edited by firas; 02-06-2010 at 11:24 PM.
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  7. #282
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    Quote Originally Posted by Xoulz View Post
    I can't wait any longer.. just release the specs already, plz.
    Specs are out just final clock are to be known. It is hard though with all the chatter posts.



    For me i find most impressive is the number of triangles (Tessellation) and although the 5970 specs are higher they are only higher due to the simple fact that it is two cards; i.e. not a true reflection (as it is not shared/one unit)

    Also a benchmark
    GTX285: 51 FPS
    GF100 part: 84 FPS.

    The 5970 gets 92.7 fps which i think could be caught with higher clocks. Of course you could always just clock the 5970 but we all know the problem when you do that. My prediction is that the GF100 is going to be very fast almost with the 5970, but by the time it does come out ATI would only need to release a the 5870 to stay competitive. Like i said what i really want to know is how the G100 does on DX 11 i.e. next gen. Being built from the ground up for it i think it will be significantly faster than ATI in that department until ATI's next refresh.
    Last edited by takamishanoku; 02-07-2010 at 12:44 AM.

  8. #283
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    Quote Originally Posted by takamishanoku View Post
    Specs are out just final clock are to be known. It is hard though with all the chatter posts.



    For me i find most impressive is the number of triangles (Tessellation) and although the 5970 specs are higher they are only higher due to the simple fact that it is two cards; i.e. not a true reflection (as it is not shared/one unit)

    Also a benchmark
    GTX285: 51 FPS
    GF100 part: 84 FPS.

    The 5970 gets 92.7 fps which i think could be caught with higher clocks. Of course you could always just clock the 5970 but we all know the problem when you do that. My prediction is that the GF100 is going to be very fast almost with the 5970, but by the time it does come out ATI would only need to release a the 5870 to stay competitive. Like i said what i really want to know is how the G100 does on DX 11 i.e. next gen. Being built from the ground up for it i think it will be significantly faster than ATI in that department until ATI's next refresh.
    and whats that problem ? cause people i know are running 5970s at 1 ghz

  9. #284
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    Quote Originally Posted by eric66 View Post
    and whats that problem ? cause people i know are running 5970s at 1 ghz
    That's terrific but i was talking about this.

    http://www.xtremesystems.org/forums/...5970+overclock

  10. #285
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    Quote Originally Posted by takamishanoku View Post
    For me i find most impressive is the number of triangles (Tessellation) and although the 5970 specs are higher they are only higher due to the simple fact that it is two cards; i.e. not a true reflection (as it is not shared/one unit)
    Ummm... setup doesn't care about AFR/CF/SLI, it will scale accordingly.
    Originally Posted by motown_steve
    Every genocide that was committed during the 20th century has been preceded by the disarmament of the target population. Once the government outlaws your guns your life becomes a luxury afforded to you by the state. You become a tool to benefit the state. Should you cease to benefit the state or even worse become an annoyance or even a hindrance to the state then your life becomes more trouble than it is worth.

    Once the government outlaws your guns your life is forfeit. You're already dead, it's just a question of when they are going to get around to you.

  11. #286
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    Quote Originally Posted by LordEC911 View Post
    Ummm... setup doesn't care about AFR/CF/SLI, it will scale accordingly.
    He means you cannot just add them together as the chart does... same deal with 2x256-bit vs. 512-bit.

  12. #287
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    Quote Originally Posted by GoldenTiger View Post
    He means you cannot just add them together as the chart does... same deal with 2x256-bit vs. 512-bit.
    Questions about that "G100 spec" chart.
    Code:
    The ratios
    		GTX285		G100		5870
    filrate		1		1		1
    samples		2.5		2		2.5
    textures	2.5		8		10
    what is up with these ratios? And the supposed MAD/triangle numbers are even harder to justify/figure out. I'm betting 90% likely fake (just like rumours of 400SP on RV770).

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    Does anyone think they will get as high as 725/1400 core/shader on GTX480? I don't think core speed will be that high.
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  14. #289
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    I think i read somewhere that the ratio between the core and shader will be 1:2 that means a 700:1400 or 650 :1300 and so on.
    Coming Soon

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    true. Doesn't this thing have like 5 clock domains? instead of core/mem or core/shader/mem, it's now like core/rops/uncore/shadercore/memory
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    Quote Originally Posted by jaredpace View Post
    true. Doesn't this thing have like 5 clock domains? instead of core/mem or core/shader/mem, it's now like core/rops/uncore/shadercore/memory
    Yeah, that's ridiculous.

    Stupid architectural changes, GTX480, bah, it won't even beat an HD5850.
    Are we there yet?

  17. #292
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    Quote Originally Posted by jaredpace View Post
    true. Doesn't this thing have like 5 clock domains? instead of core/mem or core/shader/mem, it's now like core/rops/uncore/shadercore/memory
    yes, and the core clock is the least important (in terms of graphical performance)... i do hope that graph is a fake, the pixel fill rate for gf100 is less than inspiring.
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  18. #293
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    The "hot-clock" in GF100 is the shader domain, known by this name from the previous arch generations, and that includes the texture unit clock which runs at fixed 1/2 the shader rate. The "base" domain covers everything else -- ROPs, setup, display logic, etc.

    The pixel rate for GF100 seems to be correct. Sure there are 48 ROPs in there, but the limitation comes from the scan-out capacity at 32 pixels per clock (same as Cypress), following the setup phase. In some cases all the ROP units could be saturated at once, like heavy colour-blending op's or processing some of the more taxing AA modes.
    Last edited by fellix_bg; 02-07-2010 at 11:44 AM.

  19. #294
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    Quote Originally Posted by jaredpace View Post
    Does anyone think they will get as high as 725/1400 core/shader on GTX480? I don't think core speed will be that high.
    someone whom I trust told me that the clocks would be GTX 280-like, if a bit higher. So no 700 for you, prolly around 650 like we first thought
    Has anyone really been far even as decided to use even go want to do look more like?
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  20. #295
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    Quote Originally Posted by annihilat0r View Post
    someone whom I trust told me that the clocks would be GTX 280-like, if a bit higher. So no 700 for you, prolly around 650 like we first thought
    700 seems like a magical barrier for nVidia.
    7900 GTX - 650 Mhz
    8600 GTS - 675 Mhz
    except for 9800GTX+/GTS250, I cant recall anything that made it to 700.

    Now, looking back at last couple big chip launches:
    G70 - 7800GTX at 430 Khz
    G80 - 8800GTX at 575 Mhz
    G200 - GTX280 at 602 Mhz
    Either big DX change brings along big change in clocks (ie 50% more), or looking at just last two, something around 600Mhz.

    Now, if you look at nVidia's 40nm track record, things look grim:
    GT220 625 Mhz
    GT240 550 Mhz
    This is the same 40nm that AMD's 5770 and 5870 run 850Mhz at. If nVidia hasn't overcome whatever issues are causing this gap, this suggests something around 500Mhz for FERMI.

    Surely some of you will cry foul. Pish posh. Clocks dont matter. But, if 4890 is part of a new trend, AMD's clocks will only improve. And already, 850 vs 600, is a huge 42% gap.

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  21. #296
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    Quote Originally Posted by fellix_bg View Post
    The "hot-clock" in GF100 is the shader domain, known by this name from the previous arch generations, and that includes the texture unit clock which runs at fixed 1/2 the shader rate. The "base" domain covers everything else -- ROPs, setup, display logic, etc.

    The pixel rate for GF100 seems to be correct. Sure there are 48 ROPs in there, but the limitation comes from the scan-out capacity at 32 pixels per clock (same as Cypress), following the setup phase. In some cases all the ROP units could be saturated at once, like heavy colour-blending op's or processing some of the more taxing AA modes.
    Thanks Fellix. So the Shader units & Texture units are different speeds, are they separate domains?
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    Quote Originally Posted by LordEC911 View Post
    Ummm... setup doesn't care about AFR/CF/SLI, it will scale accordingly.
    I'm not sure what to say about triangles. Over at B3d, they brought up the fact that 2 x 5770's beats 1 x 5870 in triangle intensive games like HAWX, which the GF100 was benched at as being pretty fast. Supposedly 2 cards means twice the tri/clock?

    Quote Originally Posted by jaredpace View Post
    Thanks Fellix. So the Shader units & Texture units are different speeds, are they separate domains?
    I think he meant that shader and texture units are tied together - but texture units operate at half the speed of the shader domain, hence a 2:1 clock ratio of shader:texture

    This makes sense from what people have been saying - the GF100 has a lot of tesselation / triangle/clock power, but it's texture and ROP performance is not much better than the GTX285... meaning that in games that rely on texture and ROP performance, it's performance is not much better than a 5870 if at all, but in triangle/tesselation intensive games, it is much faster than the 5870. This is corroborated by the evidence in benchmarks - HAWX (a tri intensive game) sees the GF100 perform much much faster than the 5870 but the quoted average % increase over 5870 is a lot lower than the specs would suggest, meaning that in other games heavy in textures and/or ROPs it doesn't perform much better if at all. We'll see soon enough, but that's the latest story

  23. #298
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    new final/performance numbers are in:

    gtx470 battles 57xx radeon series
    gtx480 battles 58xx radeon series
    gtx490 battles 59xx radeon series

    and this is the best nvidia can for 2010

    you guys were right all along nvidia sux!!

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    Quote Originally Posted by NapalmV5 View Post
    new final/performance numbers are in:

    gtx470 battles 57xx radeon series
    gtx480 battles 58xx radeon series
    gtx490 battles 59xx radeon series

    and this is the best nvidia can for 2010

    you guys were right all along nvidia sux!!



    I don't see this happening...
    I didn't saw that since FX and I really don't see that happening again especially before such big work off development.




    And I can't understand why there's still people coming to this thread to say that nvidia sucks and AMD/ATI is great.

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    Yeah nvidia sucks and Ati's the boss!! who makes 2 good card's every decade. Really? have you install the latest hotfix? lol!
    Nvidia's Fermi GTX480 is broken and unfixable,Hot, slow, late and unmanufacturable
    As we have been saying since last May, Fermi GF100 is the wrong chip, made the wrong way, for the wrong reasons.
    by Charlie Demerjian

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