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The "hot-clock" in GF100 is the shader domain, known by this name from the previous arch generations, and that includes the texture unit clock which runs at fixed 1/2 the shader rate. The "base" domain covers everything else -- ROPs, setup, display logic, etc.
The pixel rate for GF100 seems to be correct. Sure there are 48 ROPs in there, but the limitation comes from the scan-out capacity at 32 pixels per clock (same as Cypress), following the setup phase. In some cases all the ROP units could be saturated at once, like heavy colour-blending op's or processing some of the more taxing AA modes.
Last edited by fellix_bg; 02-07-2010 at 11:44 AM.
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