MMM
Results 1 to 25 of 2723

Thread: The GT300/Fermi Thread - Part 2!

Threaded View

  1. #11
    Xtreme Member
    Join Date
    Jun 2005
    Location
    Bulgaria, Varna
    Posts
    447
    The "hot-clock" in GF100 is the shader domain, known by this name from the previous arch generations, and that includes the texture unit clock which runs at fixed 1/2 the shader rate. The "base" domain covers everything else -- ROPs, setup, display logic, etc.

    The pixel rate for GF100 seems to be correct. Sure there are 48 ROPs in there, but the limitation comes from the scan-out capacity at 32 pixels per clock (same as Cypress), following the setup phase. In some cases all the ROP units could be saturated at once, like heavy colour-blending op's or processing some of the more taxing AA modes.
    Last edited by fellix_bg; 02-07-2010 at 11:44 AM.

Tags for this Thread

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •