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when i say texturing i mean the whole thing, the shading. The maps are low res, that's the problem, but they use normal maps, bump maps, specular maps, ambient occlusion maps, diffuse maps, now with DX 11 displacement maps etc.., almost the same as normal VFX shading, just that the maps are low quality because of size limitations. We need more vram, lots more and also we need to get rid of this gen of consoles.
With 2-3GB of vram actually getting fully used, you will see a huge difference in shading/texturing.
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