absolutely WRONG. a core i7 will get 140glops peak. a 5870 will get up to 2 teraflops. you really dont know what you are talking about you are just trolling on physx.
again you are wrong. it is STILL PHYSICS regardless of what it used on. the reason why physics and other computation has moved from the cpu to gpu is becuase gpu's are more powerful, efficient, and they are becoming more and more programmable. i still dont see how the objects in batman or any other game are notThat^^ puffery is not the type of physics we are asking for and demanding in games. Batman's/Mirror's Edge overdone, superficial physx, is not what we are discussing in this thread. Carmack, DICE, etc all have been using real physical environments using the CPU for YEARS...! UNO? actual physical objects. Like a piece of fuselage being turn off a fighter from AA, and having that land on the road in front of you, as you run it over in the jeep, only to have it kick up and kill the other in the jeep behind you....!
cloth and fluid physics are much more computationaly intensive. showing a bunch of boxes colliding isnt exactly that hard. you realize a quad sli system could deliver amazing real time physics. like nothing we have ever seen.this is a gpu setup running an n body simulation. that will be done in real time within a few years. its about 400x faster on a gpu.We've had these real deformable objects in games for years. Developers just haven't been able to make heavy use of physics or the power to make full use of multi-threading yet. So that everything within a scene is basically it's own object.(bulldozer?). Just look at Battlefield 1943.. massive use of CPU physics! or (again) THIS video.
Nvidia can't touch that!
The reason nVidia is marketing flowing capes, ancillary paper, broken tiles and such, is because they know it would take quad-SLI to have real physics.
no a cheap core i7 setup is $600 and you get much less flops per dollar.The Intel Core i7 920 is only $240 folks... less than a GTX285. Think on it!
physx is supported by consoles and 70 million gpu's. now you say physx is no different than havok? you contradict yourself.PhysX is no different than Havoc, except Nvidia bought and started to support it minimally in their own video cards, so you didn't need a separate physics card... back when dual-core CPU's were just rumors. Now almost all of us have 8 threaded rigs...
You would need tri-sli to equal what the i7 can do. (ie: Velocity physic engine video)
Xoulz, you need to stop posting misinformation. thats just simply wrong. it seems like dr. who has trained you to hate nvidia. you have not even tried physx and you act like the cpu is something amazing. all that extra logic that makes a cpu "smart" is a waste of die space.
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