
Originally Posted by
Manicdan
they have a demo showing very nice water movements, just cause one game only uses a few things, does not mean you cant do something
not very uncommon. go play the last level of HL:2, ragdoll at its funnest.
that video used all 8 threads of the processor, expect the average person to be on duel cores or quads, and expect the game already takes up 50-80% (depends on cores and how cpu limited the game is and at what settings they play) and whats left is a cpu 2-4x weaker than an i7, using up 2/3 of its power before physics, and the result is a average person can do only about 1/10th of what was shown while playing a game.
so much miss information. not all of us have 8 threaded rigs, i7 was 1% of intels cpu sales last year. and how many of us have a 2P amd rig? like 3 or 4 of us? and where do you see a real comparison between cpu and gpu physics, where some unbiased party did the review? pls show us where this tri-sli statement comes from.
so far most of your posts are full of information with no sources and never backed up. go take a look at what real GPU demos can do.
for other points, they need to start making physics scale properly. at what point do i care about how cool a flag waves, vs having 60fps locked. a good physics engine should know how to load balance properly so we can decide its importance. weve been gpu limited, cpu limited, and now were gonna see physics limiting framerates and the only solution is to drop the quality and replay the map (unacceptable in my opinion)
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