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Thread: Liquid Cooling Render Gallery

  1. #551
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  2. #552
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    Hey QQHeaD, nice to see a new face on the forums. Great job with the renders, that second one looks oddly familiar though - please don't take offense, but it would be nice to have some credit if you decide to 'copy/reference' my renders, thanks
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  3. #553
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    Metric I was impressed your chipset block and made a stab similar)). Sorry for my English.

  4. #554
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    newest render! Copper is broken for some unknown reason though.

    Last edited by Boogerlad; 08-26-2009 at 06:56 PM.

  5. #555
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    Hey metric, what copper material are you using?

  6. #556
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    Quote Originally Posted by QQHeaD View Post
    Metric I was impressed your chipset block and made a stab similar)). Sorry for my English.
    Ah, no problems and your english is fine . You got a PM from me as well.
    Quote Originally Posted by Boogerlad View Post
    Hey metric, what copper material are you using?
    I'm just using the supplied Copper IOR. Just run the Material's Wizard and select Complex IOR for the type and browse to the already supplied Copper material. You can then set roughness and bumpmaps to your preference.
    Last edited by Metric; 08-26-2009 at 09:21 PM.
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  7. #557
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    Thanks metric! I'll be sure to have better renders soon. I'm a disgrace to the gallery. Can you post the .mxm? I've been playing with the bump and roughness values for hours and can't get it right. I want the brushed copper in you nb wb please?

    http://www.xtremesystems.org/forums/...&postcount=433 second pic.

    I'm not quite sure what to do with the hdri's. Where do I put them in maxwell studio?
    Last edited by Boogerlad; 08-27-2009 at 08:55 AM.

  8. #558
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    emir - thanks By the way - could you show us some exploded views of your waterblocks? They're hiding some interesting stuff

  9. #559
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    Metric & Boogerlad thank you very much
    Koen in a few days i can

    My first try on Maxwell. It took 1.5 hours on my cheesy PC. I need a good POM material and some lightening lessons.

    Last edited by emir; 09-07-2009 at 04:47 AM.
    vuuuu


  10. #560
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    tried to use this pom material? http://mxmgallery.maxwellrender.com/...search=polymer Really nice render. tbh, you have far better lighting and copper materials then me. What copper material did you choose? I'm still waiting for metric to post a link to the mxm of his brushed copper material.

  11. #561
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    It's the copper that Metric share in the topic. But i need his POM material too
    I've used the one that you gave the link, but still didn't like the result. Maybe the problems are scene and the lights...

    vuuuu


  12. #562
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    Been out the game for a little while, which seems ages. But i have some concept items non rendered (straight sketch up) as i don't have much free time. I would like your comments on the design An renders to follow once i make some more progress on them.






  13. #563
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    156 passes MLT (BLT)

    Octree Analysis (1284213 triangles, 793480 nodes, 443774 leaves, 0 unmeshed
    objects, 0 instances, 120Mb memory)
    Total Ray Tests : 1433306659, Intersections found : 2063137885




    Pitty the chrome / nickel waterblocks on the gtx285's are reflecting too much of the floor.

    Sketchup - Kerkythea
    Last edited by cronicash; 08-31-2009 at 03:55 PM.
    EVGA sr2 2x x5667 8c/16t total with EVbot (@ 4.3ghz 24/7) | EVbot | 12Gbddr3 2300mhz stock Gskill CL9 |4x gtx480 on h20|4x 128x corsair ssd |6x wd 2tb| 2x Strider 1500watt + 500 watt |2x swiftech XT ultra ,3x quad rads with two loops | mountain mod case||5.1Ghz,best|Laptopell XPS 1730| 4Gb| 2x 9800gtx build log

  14. #564
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    It's not liquid but it's a heat sink , it was my final in Graphic Comm.

    used SolidWorks 08



    Crawling heat sink?



    It's a Zalman FC-ZV9
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    LCD: BenQ XL2420TE (144Hz)
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    UPS: Cyberpower CP1200AVR (720W)
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  15. #565
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    Back to basics..


    Sketchup - kerkythea - Ray trace 3xAA - 22 minutes render time @ 3.6ghz using six of eight threads.
    Last edited by cronicash; 09-01-2009 at 12:10 AM.
    EVGA sr2 2x x5667 8c/16t total with EVbot (@ 4.3ghz 24/7) | EVbot | 12Gbddr3 2300mhz stock Gskill CL9 |4x gtx480 on h20|4x 128x corsair ssd |6x wd 2tb| 2x Strider 1500watt + 500 watt |2x swiftech XT ultra ,3x quad rads with two loops | mountain mod case||5.1Ghz,best|Laptopell XPS 1730| 4Gb| 2x 9800gtx build log

  16. #566
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    vuuuu


  17. #567
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    Some nice works there guys, keep up with the good job
    Here's something I've had in my mind for quite some time. Standard d5/mcp655 (and every other pump for computers) has got this cheap, toyish look which I don't like, so I decided to make some sort of industrial-bling mod for this pump
    Unfortunately I have no time to render it correctly so here are just some snapshots straight from my cad software:

  18. #568
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    What cool font do you guys use to add after the render?

  19. #569
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    Excuse the double post, but...
    My latest render! I finally fixed the lighting, materials and blurriness issues. I'd say that it's perfect now. (maybe except for the brushed copper. Too brushed imo)


  20. #570
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    Quote Originally Posted by Metric View Post
    Laine: Slick looking barbs. Internal 3DS Max render engine?
    No, internal AutoCad enginge.

    I've yet to find any compatible external rendering software.
    Fractal Design Array mITX
    LC Worklog: Project Purple Haze
    LianLi V1000
    LC Worklog: Project Crystal Clear
    LianLi A05
    LC Worklog: Project Simplicity

  21. #571
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    Boogerlad: Great to see you fixed your blurriness issue. Can't wait to see the final render
    Laine: Ah, thanks for the clarification. If you need something rendered, just send me a PM.

    Back to basics



    Curved backdrop with MultilLight-enabled studio lighting.
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  22. #572
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    metric, what material did you use here? link to mxm and textures please.

    http://www.xtremesystems.org/forums/...&postcount=482

  23. #573
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    Testing out the new white delrin material
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  24. #574
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    that's not from mxm gallery is it? Looks really nice in your renders. That floor you got there is really nice.
    Last edited by Boogerlad; 09-05-2009 at 07:55 PM.

  25. #575
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    Wow, this is all so amazing!!

    I've been looking at this thread for a couple of days and now I'm inspired. I just downloaded Maxwell and Sketchup 7.

    Heres my first try: (this stuff is so hard!)



    Go easy! It's so hard! haha.

    I would really appreciate some tips and can anyone guide me to some tutorials?

    I would like to learn how to use HDR lighting and soften shadows.

    **EDIT**

    Okay, here's the same stuff but different materials and camera angle. I also changed the lighting to a white dome light... whatever that is haha.

    Last edited by bf2gamer; 09-06-2009 at 03:28 PM.

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