Quote Originally Posted by BrowncoatGR View Post
80 ROPs
BTW what do you guys mean the MUL wasnt working 75 percent of the time? Do you mean the third shader can do additional operations now?
Yep essentially the shaders can do all full 3 operations rather than the 2 previously.

Also, it's not 80 ROPs, its 32 ROPS.

Like G80 architecture, its 4 ROPS per 64-bits of memory bus hence 512-bit bus -> 32 ROPS, 448-bit bus -> 28 ROPS

And it looks like the ratio is 24 SP's per 8 TMU's as well which isn't quite the 2 to 1 for G92 but better than the 4 to 1 on G80 (though it was 32TA, 64TF)