Quote Originally Posted by zerazax View Post
You can't scale flops exactly. ANd 933 Gflops IS the number - its calculated by 3 (2 MADD + 1 MUL) * 1300 Shader Clock * 240 SP = 933 GFlops

But on the other hand, apparently G80 MUL wasn't working 75% of the time so it was closr to 2 * 1500 * 128 = 350ish Gflops rather than the theoretical 581

Also, thats why you cant compare numbers directly over different architectures, even within derivatives (such as G80 Ultra vs. G92 GTX, where clearly the G92 GTX architecture has some memory bottlenecks and performs up to G80 ultra performance at higher resolutions, and even loses some when AA and other things are on at higher res)

So you trust INQ on that matter? And now suddenly after that article everyone seem so sure that the clocks are that low which were claimed by by theinq.