I'm calling you out on that one, the 8.38 images aren't really running full dynamic lighting....
http://img513.imageshack.us/img513/4...0280339dc7.jpg
http://img514.imageshack.us/img514/2...0443564pv4.jpg
Look behind the ladder...See the shadow? The 8.37 one is different because with Dynamic lighting comes dynamic shadows, the shadow in the 8.38 one is a static shadow, which is obvious by it's lack of definition.
Furthermore, to prove my point...
http://img481.imageshack.us/img481/9...0482999nu5.jpg
Take note here... Anyone who plays stalker knows the engine doesn't support AA with Dynamic Lighting. You can turn it on, but it does absolutely nothing. Turn off Full Dynamic lighting and then AA will work. This is because the game engine uses deffered rendering for dynamic lighting, which under the DX9 structure cannot use AA in any way, shape, or form(and the reason why UE3.0 games will only support AA under DX10). Now, notice that AA worked fine for those 8.38 shots?... Now you know why. Because the 8.38 shots aren't using full dynamic lighting.
You should look a bit more closely at images before bringing them here. It's clear as day that the 8.38 images aren't using the same lighting model as the 8.37 shots. If you'd like, I can go to those exact locations and post screenshots with dynamic lighting when I get off work to show you the difference.
Whoever you got those shots from just lost all credibility for their performance numbers btw.![]()




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