Quote Originally Posted by DilTech View Post
I'm calling you out on that one, the 8.38 images aren't really running full dynamic lighting....

http://img513.imageshack.us/img513/4...0280339dc7.jpg
http://img514.imageshack.us/img514/2...0443564pv4.jpg
Look behind the ladder...See the shadow? The 8.37 one is different because with Dynamic lighting comes dynamic shadows, the shadow in the 8.38 one is a static shadow, which is obvious by it's lack of definition.

Furthermore, to prove my point...

http://img481.imageshack.us/img481/9...0482999nu5.jpg

Take note here... Anyone who plays stalker knows the engine doesn't support AA with Dynamic Lighting. You can turn it on, but it does absolutely nothing. Turn off Full Dynamic lighting and then AA will work. This is because the game engine uses deffered rendering for dynamic lighting, which under the DX9 structure cannot use AA in any way, shape, or form(and the reason why UE3.0 games will only support AA under DX10). Now, notice that AA worked fine for those 8.38 shots?... Now you know why. Because the 8.38 shots aren't using full dynamic lighting.

You should look a bit more closely at images before bringing them here. It's clear as day that the 8.38 images aren't using the same lighting model as the 8.37 shots. If you'd like, I can go to those exact locations and post screenshots with dynamic lighting when I get off work to show you the difference.

Whoever you got those shots from just lost all credibility for their performance numbers btw.

You cannot determine what's running "full dynamic lighting" unless you have another pic to show it at the same position. And, you are basing your opinion on HDR and dynamic shadow from ss that are taken from different angles. Why on earth would you expect the exact same lighting and shadow from 2 different angles? Still drawing straws