if anyone wants to know fix for all 3dm is do delete direcpll.dll from system32 file and every thing sould work
dnldnt if you right click the 3dmark 06 shortcut and click properties and at the end of target (which is "C:\Program Files (x86)\Futuremark\3DMark06\3DMark06.exe" on my vista x64) add a space followed by -nosysteminfo ("C:\Program Files (x86)\Futuremark\3DMark06\3DMark06.exe" -nosysteminfo)
FX8350 @ 4.0Ghz | 32GB @ DDR3-1200 4-4-4-12 | Asus 990FXA @ 1400Mhz | AMD HD5870 Eyefinity | XFX750W | 6 x 128GB Sandisk Extreme RAID0 @ Aerca 1882ix with 4GB DRAM
eXceed TJ07 worklog/build
Hy, thanks for all your help guys, it's working now, standard clocks, first test 3DMark 06 - 10239 , and going up soon, many thanks and good luck to all, Danni. BTW, i have read on a review, they have used RivaTuner for o/cing, is not out yet that version?
try and find a beta version? Look on nzone, guru3d or ngohq...
FX8350 @ 4.0Ghz | 32GB @ DDR3-1200 4-4-4-12 | Asus 990FXA @ 1400Mhz | AMD HD5870 Eyefinity | XFX750W | 6 x 128GB Sandisk Extreme RAID0 @ Aerca 1882ix with 4GB DRAM
eXceed TJ07 worklog/build
I don't think we can say that ATI cards do not have the capability of doing AA without passing it off to the shaders. Thats what the current drivers are showing now and it maybe that ATI is attempting to cover new grounds by going that path. That does not eliminate the possibility of it being fully capable of not depending on the shaders for AA... let us keep that in mind.
My watercooling experience
Water
Scythe Gentle Typhoons 120mm 1850RPM
Thermochill PA120.3 Radiator
Enzotech Sapphire Rev.A CPU Block
Laing DDC 3.2
XSPC Dual Pump Reservoir
Primochill Pro LRT Red 1/2"
Bitspower fittings + water temp sensor
Rig
E8400 | 4GB HyperX PC8500 | Corsair HX620W | ATI HD4870 512MB
I see what I see, and you see what you see. I can't make you see what I see, but I can tell you what I see is not what you see. Truth is, we see what we want to see, and what we want to see is what those around us see. And what we don't see is... well, conspiracies.
how are the vista drivers? about the same as the XP drivers?
e6320 @ 3.2Ghz 7x458 1.38v
DS3 rev. 1.6
Diamond 2900 XT
G. Skill 2X1GB
250GB WD
X-530 5.1 Speakers
NEC 16x Dual Layer DVD-RW
Turbo-Cool 510w Deluxe
Vista 64
Haha, HD2900... so much drama. I bet none of us thought it would be such a roller-coaster ride!
![]()
VENOM: DFI LP LT X38-T2R ~ Core 2 Duo E8600 @ 4.00GHz ~ 4GB OCZ Blade LV DDR2-1150 ~ Radeon R9 380 4GB ~ Crucial C300 64GB ~ Seasonic X-750 ~ Dell U2913WM 29" ~ Win 7 Ultimate x64
LAIKA: Alienware Alpha R2 ~ Core i5-6400T @ 2.20GHz / 2.80GHz ~ 16GB Ballistix Sport LT DDR4-2133 ~ GeForce GTX 960 4GB ~ Crucial MX300 275GB ~ LG OLED55B7A 55" TV ~ Win 10 Home x64
BLADE: Razer Blade 14" (2013) ~ Core i7-4702HQ @ 2.20GHz / 3.20GHz ~ 8GB DDR3-1600 ~ GeForce GTX 765M 2GB ~ Samsung 840 EVO mSATA 500GB ~ Win 7 Ultimate x64
http://www.hkepc.com/bbs/hwdb.php?ti...HIS&rid=790821
New driver did the trick?!
To collect higher-order market, Radeon 2900XT HD cheaper prices than expected, Official pricing for $ 399, and competitors for a meeting of the GeForce 8800GTS.
According to this test, Radeon 2900XT HD performance is better than GeForce 8800GTS. About 5~30% the leading edge of the test results exceeded even more similar to the level of 8800GTX.
But AMD also frank and R600 graphics core driver has yet to be continued optimization, So in the future effectiveness still further improve the performance space.
Last edited by poullos; 05-18-2007 at 01:58 AM.
Won in pretty much every test, but isnt that the one with bad quality ?
Last edited by Ubermann; 05-18-2007 at 01:59 AM.
Everything extra is bad!
Last edited by gunit; 05-18-2007 at 02:16 AM.
e6320 @ 3.2Ghz 7x458 1.38v
DS3 rev. 1.6
Diamond 2900 XT
G. Skill 2X1GB
250GB WD
X-530 5.1 Speakers
NEC 16x Dual Layer DVD-RW
Turbo-Cool 510w Deluxe
Vista 64
Does anyone know if the HD2900XT works on the ASRock 775-DUAL-VSTA mobo (which is limited to PCI-e 4x)? The 8800 did not work at first, because NVIDIA screwed up the drivers. This was fixed later on.
the second card on a 965 chipset works @x4 so my guess would be yes, but i don't know for sure.
QX 9650 5ghz with 1.55v 4.8ghz with 1.5v 24/7 in a VAPOLI V-2000B+ Single stage phase cooling.![]()
DFI LP LT X-38 T2R
2X HD4850's water cooled , volt modded
Thermaltake 1KW Psu
4x Seagate 250GB in RAID 0
8GB crucial ballistix ram
here is what I would like to know. IF in fact there is something broken when it comes to AA, which is just speculation at this point, why is the AA hit not consistent in all games? Look at the link below. In X3 the 2900 takes a pretty big hit with AA. But in splinter cell, its very small and consistent with the other cards.
http://www.dinoxpc.com/Tests/articol...sp?id=644&p=10
e6320 @ 3.2Ghz 7x458 1.38v
DS3 rev. 1.6
Diamond 2900 XT
G. Skill 2X1GB
250GB WD
X-530 5.1 Speakers
NEC 16x Dual Layer DVD-RW
Turbo-Cool 510w Deluxe
Vista 64
The 2900 performs AA resolve on the shaders. The back-end sends the data back up to the shaders over the ring-bus.
Not every game uses many shaders. This is best seen by looking at the 1900 and the 1800. The 1900 has many more pixel shaders. In some games the 1900 beats the 1800, such as FEAR and BattleField 2149 (or whatever year). In other games they are equal.
If a game does not use a lot of shaders, there are many shaders left that can be used. X3 isn't that shader intensive, but Splinter Cell Chaos Theory is (HDR + SMR 3.0).
X3
1280: 113.7 -> 78.4 -> 0.7
1600: 102.1 -> 63.9 -> 0.6
2048: 81.2 -> 45.5 -> 0.55
In X3 we clearly see that when the res goes up, the shaders & ring-bus have more work to do, and the performance hit from enabling AA increases.
Splinter Cell
1280: 165 -> 140 -> 0.85
1600: 125 -> 108 ->0.86
2048: 83 -> 75 -> 0.9
In Splinter cell we actually see that when the res goes up, the performance hit from enabling AA decreases. Why is this? It could be that at 1280 the CPU is bottlenecked (let's assume not).
Another theory is that the at higher resolutions the shaders can not perform their work in a single pass, thus a second pass is needed. With the second pass a whole lot of shaders are left doing nothing.
This would also explain why X3 takes a small hit from increasing resolution (there are enough shaders to take care of the resolution increase), whereas splinter cell takes a huge dive when increasing resolution (not enough shaders).
At this point we have to marvel at the ingenious ATI design. You can either increase the resolution without taking a huge performance hit (X3), or you can increase AA without taking a huge performance hit. The downside of this is that games tend to be indoor/outdoor a lot, which means different situations require different strategies. Maybe in time we will see auto-adjusting cards.
That is the first thing that comes into my mind, so I may be completely insane and very wrong.
Last edited by Noobie; 05-18-2007 at 03:54 AM.
oh i see. can u explain why the XT performs so well in doom 3 and unreal 3 engine based games, beating the GTX even, but its very mixed bag in other engines. here is quake 4 for example, which I am happy to see since my next game purchase will be ETQW.
http://www.bit-tech.net/hardware/200..._hd_2900_xt/20
e6320 @ 3.2Ghz 7x458 1.38v
DS3 rev. 1.6
Diamond 2900 XT
G. Skill 2X1GB
250GB WD
X-530 5.1 Speakers
NEC 16x Dual Layer DVD-RW
Turbo-Cool 510w Deluxe
Vista 64
Here is the thing: doing AA in the shaders will take a large performance hit if there are no engine specific optimizations in drivers. Meaning, for every game engine, ATI has to specifically add some code to make AA work at appropriate speeds for each game.
It does well in the doom engine because that is the first thing ATI started optimizing for, so I would expect it to. Having the freedom of doing AA in the shaders has its disadvantages, but it can also be a good thing if they fine tune performance.
Naturally, I wouldn't mind specific optimizations for each title as long as ATI can keep up with the games being released![]()
Last edited by ahmad; 05-18-2007 at 06:40 AM.
My watercooling experience
Water
Scythe Gentle Typhoons 120mm 1850RPM
Thermochill PA120.3 Radiator
Enzotech Sapphire Rev.A CPU Block
Laing DDC 3.2
XSPC Dual Pump Reservoir
Primochill Pro LRT Red 1/2"
Bitspower fittings + water temp sensor
Rig
E8400 | 4GB HyperX PC8500 | Corsair HX620W | ATI HD4870 512MB
I see what I see, and you see what you see. I can't make you see what I see, but I can tell you what I see is not what you see. Truth is, we see what we want to see, and what we want to see is what those around us see. And what we don't see is... well, conspiracies.
Last edited by Eastcoasthandle; 05-18-2007 at 05:49 AM.
[SIGPIC][/SIGPIC]
Well yes. ATI keeps going with 16 TMUs, but I think its time to step out of the dark ages and see the light.
My watercooling experience
Water
Scythe Gentle Typhoons 120mm 1850RPM
Thermochill PA120.3 Radiator
Enzotech Sapphire Rev.A CPU Block
Laing DDC 3.2
XSPC Dual Pump Reservoir
Primochill Pro LRT Red 1/2"
Bitspower fittings + water temp sensor
Rig
E8400 | 4GB HyperX PC8500 | Corsair HX620W | ATI HD4870 512MB
I see what I see, and you see what you see. I can't make you see what I see, but I can tell you what I see is not what you see. Truth is, we see what we want to see, and what we want to see is what those around us see. And what we don't see is... well, conspiracies.
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