You understood wrong...
Problem with Shader AA is that you're taking shader power to do something that could be done by dedicated hardware.
So, now ATi(I refuse to say AMD had anything to do with this part) is going to attempt to offload physics onto the shaders AND AA onto the shaders? That's just not going to work.
Also, ATi don't have to force their driver, it already does it. That's why performance is so low with AA.






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