Quote Originally Posted by DilTech View Post
You understood wrong...

Problem with Shader AA is that you're taking shader power to do something that could be done by dedicated hardware.

So, now ATi(I refuse to say AMD had anything to do with this part) is going to attempt to offload physics onto the shaders AND AA onto the shaders? That's just not going to work.

Also, ATi don't have to force their driver, it already does it. That's why performance is so low with AA.
I don't think we can say that ATI cards do not have the capability of doing AA without passing it off to the shaders. Thats what the current drivers are showing now and it maybe that ATI is attempting to cover new grounds by going that path. That does not eliminate the possibility of it being fully capable of not depending on the shaders for AA... let us keep that in mind.