I find it really funny how it is mentioned that the card was optimized for shader based AA. As far as I understood this was a desperate attempt from ATI to include AA on the card without having to do yet another silicon respin due to a problem with the original AA resolve method. They did not want to have another delay so opted for this instead. I still feel this was a real bad move and one of the main reasons why the card is suffering performance wise when AA and AF is enabled. Until I see a driver update that corrects what I am feeling I am going to have to feel this way unfortunately. If shader based AA really is a thing for future games than great, but what about the 10,000 other games on the market that don't agree with that method performance wise? I would hate to spend $400+ to play maybe 2-3 games that will be out this year that may take advantage of this new AA method. To me, it is all about playing the older games the best they have ever been played as well as have the possibility to play future games decently too. I am very anxiously awaiting the end of next week when new officially released drivers are suppose to hit with what is suppose to be major performance increases, and hopefully not at the expense of IQ which is another nasty rumor I keep hearing. My trigger finger is staying off the buy button till I get some more solid answers.
Bookmarks