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DirectX 10 Patch for CoH is OUT!
The Direct X 10 patch for Company of Heroes has been released.
Some balance and bug tweaks as well, release notes to follow.
The 1.61 to 1.70 patch is only 13MB, I suspect the content for this patch was added last patch.
http://www.companyofheroesgame.com/updates/
also get latest drivers: 158.45
some info and shots:http://www.relicrank.com/bloggo/2007...h-screenshots/
changelog:
v1.70 05/29/2007
DX10 Features
- Edges of particles are softened where intersecting 3D objects.
- Thousands of additional 'litter' objects in the world.
- Improved user control over anti aliasing settings.
- Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.
- Lighting quality has improved by moving all calculations per pixel.
- More precise point light calculations.
- Point lights can now cast shadows.
- 3D short grass on the terrain.
- Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use '-novsync' to disable.
- Hardware PCF for improved shadow quality.
Other Fixes
- Various crash fixes.
- Improved hack detection.
Gameplay
- Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.
- Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.
- Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.
- Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.
- Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.
Last edited by gooface; 05-31-2007 at 02:46 PM.
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