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Thread: DirectX 10 Patch for CoH is OUT!

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  1. #1
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    Jul 2006
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    DirectX 10 Patch for CoH is OUT!

    The Direct X 10 patch for Company of Heroes has been released.

    Some balance and bug tweaks as well, release notes to follow.

    The 1.61 to 1.70 patch is only 13MB, I suspect the content for this patch was added last patch.

    http://www.companyofheroesgame.com/updates/

    also get latest drivers: 158.45

    some info and shots:http://www.relicrank.com/bloggo/2007...h-screenshots/

    changelog:

    v1.70 05/29/2007

    DX10 Features
    - Edges of particles are softened where intersecting 3D objects.
    - Thousands of additional 'litter' objects in the world.
    - Improved user control over anti aliasing settings.
    - Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.
    - Lighting quality has improved by moving all calculations per pixel.
    - More precise point light calculations.
    - Point lights can now cast shadows.
    - 3D short grass on the terrain.
    - Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use '-novsync' to disable.
    - Hardware PCF for improved shadow quality.

    Other Fixes
    - Various crash fixes.
    - Improved hack detection.

    Gameplay
    - Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.
    - Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.
    - Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.
    - Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.
    - Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.
    Last edited by gooface; 05-31-2007 at 02:46 PM.

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