Quote Originally Posted by Final8ty View Post
The problem, is to too often enthusiasts only think of FPS when there are many other things that lesson the experience.

Tearing
Pauses dude to textures loading, trigger points, streamed environments ect... and very little to do with raw FPS.
Some systems handle them better than others.
But all of those things which impact performance do so by impacting the frame rate, which can be measured.