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Thread: AMD Zambezi news, info, fans !

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  1. #10
    Xtreme Member
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    Sep 2010
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    Quote Originally Posted by JumpingJack View Post
    This may help your argument: http://www.realworldtech.com/page.cf...0510142143&p=3

    However, there was some news some while back that Nvidia was recompiling the Physx API to move to SSE code, and take better advantage of multicore architectures, not sure if that ever panned out though....
    given the ipc of those applications and the #fpu ratio. i don't see a big problem. Low ipc shows alot of dependant ops or lots of bubbles. So while it is fpu intensive code it isn't really intensive for the fpu. So longer latency would affect the thread throughput, another thread would not interfere with the performance. (which is also and advantage). Biggest problem is that the code uses an obsolete marked instruction set for x86-64. So in SSE this would or should run pretty decent on BD single threaded and very good if it is multithreaded... but given the x87 dependancy i'm not sure how BD will perform in that. Might be pretty bad if they really disregarded those legacy instructions.

    this code would run great on K8 architectures. (if they can predict and feed enough to their execution resources)
    Last edited by flyck; 09-18-2011 at 11:59 PM.

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