Quote Originally Posted by CrazyNutz View Post
I disagree, FP is used extensively for gaming, and I'm not talking about 3D rendering <snip>
This may help your argument: http://www.realworldtech.com/page.cf...0510142143&p=3

However, there was some news some while back that Nvidia was recompiling the Physx API to move to SSE code, and take better advantage of multicore architectures, not sure if that ever panned out though....