many techniques to enhance image quality of console ports are brute force and will take up a substantial amount of memory. this could be done by higher resolutions, AA, or changing LOD settings although it might not be a full 2GB for certain games. maybe this is a little off topic but i would expect future game engines to focus on scalability. megatextures in idtech will be able to use main and video memory effectively even with consoles as the main target. tessellation and voxels have also been used for scalability and are a big focus of next gen games.
one of the major points for more VRAM i must make is that if no 4GB card ever comes to market then no software would ever use 4GB of VRAM. the hardware must come first.
I mean in the most popular game engines for PC there's no setting for the engine that explicitly tells it how much VRAM to use. Bumping up AA / AF levels is more likely to be core dependent if you have 1 gb.
E7200 @ 3.4 ; 7870 GHz 2 GB
Intel's atom is a terrible chip.
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