I don't understand why people are so mislead about VRAM. Every time we cross over to a new density the same thing happens. I saw this when cards went from 64 to 128, 128 to 256, 256 to 512, 512 to 1024, and (now soon) 1024 to 2048. Someone will review a card with more memory and act surprised that it isn't any faster. Like with your computer's RAM, more only matters if you don't already have enough. If you're paging, things slow way down. If you're not (ie: your content all fits into VRAM already), you aren't going to magically gain anything. It's a bit of a catch-22 as well. Developers don't make games with larger texture sets until there are cards with more VRAM getting to be mainstream. People don't often buy the more expensive cards until they see a benefit. The only things saving us are time (and its implications like DRAM getting cheaper regardless so eventually it isn't expensive to double the VRAM) and fancy extras like AA eating up memory space and bandwidth even if the game's assets don't by themselves.