What I understanded from it, is that 2005-2006 games sended around 60 MB p/s of data to the GPU (With Oblivion being the lone exception of topping at 142 MB p/s), then the GPU had its own 11 GB p/s usage of Memory Bandwidth from the VRAM. Not sure how a similar study do these days considering that GPUs and game engines evolved quite a bit, but that slighty old study shows a pattern.
So I suppose than that basically means that games benefict almost exclusively from lower access latency when overclocking the VRAM Memory and little to nothing about the exceed Memory Bandwidth.




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