Quote Originally Posted by Macadamia View Post
Oh- and once you enable DX11 effects in DiRT 2 that require shader power, does the GF100 have less power to triangle setup so many polygons?


So the GF100 will be blazing fast in Quake 3 and less effects intensive games, but once you crank post-processing, texturing, and especially shading, there' less/no advantage? (Heaven doesn't use extensive pixel shaders or post processing btw)

Good hypothesis?
post-processing is makeup for a poorly made game ( graphics wise) back in the good'old days when post-p wasn't used that much, they looked a lot better.

anyway, you can see it still perfoms great in crysis:
http://image3.it168.com//2010/3/26/1...50a09bcaac.jpg